Card advantage is a great payoff for virtually any strategy
Once Rust-Shield Rampager has been blocked, reducing the power of a blocking creature to 2 or less won't remove that creature from combat or cause Rust-Shield Rampager to become unblocked
A couple of juicy targets include Nyxbloom Ancient for literally all the mana, Inferno Titan to burn away opposing boards, or Craterhoof Behemoth to trample the pod into dust
Once played, these cards remain in play until you or an opponent do something to remove it
I loved this mechanic because it captured the trope of a villain telegraphing their evil plan
While a 5/5 indestructible beater sounds like a reasonable threat at first glance, considering that Historic will likely heavily feature Teferi, Hero of Dominaria, Teferi, Time Raveler, and Oko, Thief of Crownsall of which incidentally answer a 5/5 indestructible Darksteel ReactorI'm not sure the plan will actually be competitive